Best fps pc games of 2000
Building upon the success of its predecessor, Left 4 Dead 2 is a horror-themed cooperative shooter known for its accessible gameplay and endless replayability.
TimeSplitters: Future Perfect has you traveling through different time periods and even encountering your past self in some instances. This is the third game in the TimeSplitters series in which you play as Sergeant Cortez who is a time-traveling marine that came from the 25th century that is attempting to save the future by going to the past.
TimeSplitters: Future Perfect also has an in-depth multiplayer mode with a cooperative mode that allows you to play the story with a friend as well as online play for both the original Xbox and Playstation 2 versions. After letting Doom take center stage in the '90s, Wolfenstein, the grandfather of the first-person shooter decided to hop back in the spotlight with a game that perfectly blends old school with then-new school sensibilities, something Doom would also do in Return to Castle Wolfenstein was initially released on PC but then subsequently ported over to the Playstation 2 and original Xbox with less than stellar results.
Portal was originally released for the Playstation 3 and Xbox alongside Team Fortress 2 and Half-Life 2 with all of its expansions within the Orange Box bundle before being ported over to PC, Linux, mobile, and more. Portal follows silent protagonist Chell who is mysteriously awoken up for the singular purpose of completing tests that involve a gun capable of creating portals. Each stage is a puzzle that you must complete using a combination of physics and the portal gun.
By the end of the game, you realize you will be disposed of after finishing all of the tests so you must escape. Deus Ex is a deep role-playing game mixed with a first-person shooter. You can play the game in a variety of different ways such as going in stealth, gun blazing, or a combination of both. The game is set in in a dystopian cyberpunk city inhabited by humans augmented with nanotechnology which gives them superhuman abilities. The plot sees the unraveling of a massive conspiracy involving the Illuminati, the Triads, and Majestic The Darkness started off as a comic that began in the 90s before being turned into a video game in The game stars Jackie Estacado who has been taken over by the Darkness on his 21st birthday.
Upon his possession, he is given abilities that flourish in the dark. Two black serpent-like creatures come out from his shoulders and help him dispatch his foes. Serious Sam was another cult classic released in various episodes developed by Croteam.
The First Encounter had been in the making since and was originally developed as a demonstrator for Croteam engine. This fact impacted the price of the game, which was pretty low in many countries. It took a few minutes to learn them. Also Serious Sam was one of the brighter shooters, with lots of outside levels. Unlike many other games at the time, Half-Life provided players with complete control of the main hero, Freeman.
This approach was a revolutionary one, providing players with a completed universe rather than a shooting gallery. Moreover, Half Life graphics were also on the next level , way ahead of its time. Complete love. Which is already impressive. The very first game of the Counter-Strike series was released as a mod for Half-Life. What do you think?
Share your thoughts in the comment section! Follow us on Facebook and Twitter to stay updated on the latest gaming trends! The sad mutants who scurry and slope through the wasteland, mad and afraid, as much a victim of this place as you are.
Small signs of hesitant community, as wanderers gather and play songs around a campfire. You're on a quest, yes, but you can choose when to engage, who to engage with, where sympathies lie, what your status and purpose in the Zone is. There are no rules in the Zone, really. It can grant your greatest wish. The wish to be somewhere else, being who you want to be. Far Cry 2 is a semi-open world shooter this time in a dirty and oppressive Africa rather than a paradise island which actively robs you of power, rather than festoons you with it.
The dark beauty of this FPS is the extent to which it places you in danger, creating a truly hostile world in which you are hamstrung and hated rather than a playground in which you are mollycoddled and lionised.
It inverts conventional wisdom as part of an astute observation that it is more satisfying and meaningful to succeed in the face of great adversity than it is to grant you more and more toys until you just can't help but be victorious. It took several more years of power fantasies before I realised that. Far Cry 2 also seeks to embrace the truth of a world of guns: it's nasty, it's really about money, people do die, you are not a hero, and no-one's coming to bail you out.
Well, maybe the pal you met in that last hideout is SUPERHOT is both maximum-adrenaline thrills and highly tactical - transforming the first-person shooter from a game about precision aiming and reflexive movement into one in which every twitch counted. The world is super-slow-mo until you do anything, which grants you the time to plan the move but leaves you subject to a devious puzzlebox construction in which one action leaves you vulnerable to some other threat.
It is sublime, and it is impossibly cool. Particularly in VR, where you are making those movements yourself - the ducking, the punching, the throwing, the shooting. The Matrix fantasy without any of the bilge - just superhot action.
A glorious, glorious reinvention of first-person violence. A brilliant looter-shooter to play with mates, is Borderlands 2. There's a tonne of zany weapons to wield and plenty of skill-trees to sink points into. On that note, the classes aren't only a lot of fun to play, but add replayability too.
I particularly liked Gaige who summons a big robot who clunks enemies to death. She comes with the DLC, which I'll get to in a sec. The writing and humour won't be for everyone in Borderlands 2, but the story motors along at pace and takes you to some interesting spots.
It's also lifted by Handsome Jack, whose brilliantly voice-acted and infuriating in equal measure. If only for Tiny Tina's Dungeons and Dragons themed one. It transports you to this unpredictable fantasy world and has you blasting wizards and skeletons with guns that fire swords. That Team Fortress 2 is a sequel and a remake of a sober-as-a-nun multiplayer mod seems almost irrelevant now. Valve took years and years to settle upon a model for what has become one of the firmly-entrenched favourites of the PC gaming fraternity, and that they did so allowed it to prove that a multiplayer first-person shooter can be funny, even witty, and that constant experimentation and progression can keep a game alive and evolving long after it should have ground to a halt.
Team Fortress 2 felt like an experiment, and it still feels like an experiment, and that experiment was a success. A move to free-to-play and a hat-centric economy has kept TF2 thriving. The cost of this is that something of the original spirit was perhaps lost in this translation to gimmee, gimmee, gimmee, but we can forgive that.
The tipping point between Call Of Duty as a World War II shooter for quiet PC gamers and what it is today, an increasingly sci-fi shooter for very noisy console gamers. Modern Warfare was one of the first post-Half-Life 2 shooters to be a true blockbuster. With its dramatically shifting locations, timelines and perspectives admittedly much more commonplace today , it successfully destabilised the idea that shooters were about one man running through a bunch of tunnels until he killed the big nasty thing at the end.
With some shock outcomes, it also introduced a new sense of mortality to our usually superhuman shooter protagonists. While later CODs overplayed the role of NPC buddies and embraced a numbing cacophony, Modern Warfare managed to retain a sombre, fearful quality despite all the explosions and whatnot. It also set the standard for present-day shooter multiplayer, albeit without quite so much focus on unlockable gizmos.
You take on the role of hunters with the express aim of assassinating an AI "boss" tucked away somewhere on the map. Trouble is, there are other squads also attempting to do the same thing.
Die and you lose your equipment forever. Survive, and you'll not only keep your stuff, but get some of the spoils too. That's the tension for you - every single foray into the dark could spell disaster. The audio design's also sterling in Hunt: Showdown too, with gunshots that ring out from miles away, and the clang of chains could help you locate an enemy that's stalking you nearby. Even swapping your weapon or reloading in quiet moments might give away your position. It's an FPS that's unlike anything out right now.
So instead of pistols and shotguns, you've got staffs that belch blue blobs and swords that sling arcs of mana. It's also quite crafty with some of the usual FPS suspects that hinder fluidity nowadays. There's no fall damage and you can breathe underwater without a worry. The focus is entirely on smashing skeletons with your spells, and I like that. Wipe out enough enemies and you can turn on Soul Mode that'll turn your weapon into a hose of pain.
Enemies aren't your usual aliens either, but often strange beings from astral planes. And I appreciate that the environments are dark and dingy like other throwback FPSes, but colourful and riddled with secrets.
Alright, yes, you'll need a VR headset for Half Life: Alyx, alongside a powerful enough rig to run it nicely. But, if you've got both of these things, then you're in for a treat. Graham said in his Half-Life: Alyx review that this is "the Half-Life game you've been waiting for, even if it's not the one you were expecting".
And this is because the game's been designed with VR in mind. You're now able to reach out and touch City 17, and the motion control shooting "feels better than Half-Life's combat ever has". And Half-Life: Alyx embraces horror too, with moments where you're cowering in corners or chucking objects to distract enormous monsters. You're even able to cover your mouth with your actual hand, and have it replicated in-game.
It's very much been lifted by VR, and not harmed by it. This could have been the best singleplayer FPS of , if it hadn't been for the new Doom. Nonetheless, if you want straight-up action thrills with a whole lot of flash, some particularly glorious movement and impressively stressful mech-based boss fights, this is going to make you very happy.
And hey, there's a robust soldiers vs giant robo-suits multiplayer mode in there too, building on what the multiplayer-only Titanfall 1 already established. That is, assuming you can find opponents. Titanfall 2 suffered from something of a failure to launch, having resolutely lost the marketing wars of late It may stay alive over time thanks to word of mouth, but even if it doesn't, definitely check it out for that singleplayer campaign.
It is, however, on the brief side, so we strongly recommend playing on Hard difficulty - as well as making it last longer, it makes the mech fights particularly feel that much more satisfying once you finally claim a steel scalp. Halo has some of the weightiest, most wonderful shooting out there. The story's also not half bad, for those into John and his quest to stop aliens from doing nasty things.
But it's really the action and the moreish multiplayer that'll keep you coming back.
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