God of war pc edition
Once fully staggered, Kratos can seal the deal with an instant execution straight out of Doomguy's library of glory kills. These spectacle kills are so satisfying that I was constantly looking for an excuse to lose the axe and go full boxer. Backing up Kratos at all times is Atreus, who has a dedicated button to command him to shoot arrows at whoever you're targeting.
This on-the-fly weapon swapping creates fun improvisational brawls that compliment every fighting style. I can keep spamming light attack, or I could go full galaxy brain by pinning the biggest guy in place with the axe, beating fodder zombies to a pulp, and recalling the axe at just the right angle to slice through an enemy on the way back.
When the stars align, I'm chaining moves in a literal combat loop. Everything matters at the same time, even if I could one-trick with the axe through most of the game. You get more cool stuff as the story progresses that you're best off seeing yourself, so much that I was a little overwhelmed by choice in the back half of the game. I tried hard to make the most out of every awesome way I have to kill stuff and yet Atreus would still berate me for not asking him to shoot arrows enough.
I'm sorry kid, I just get carried away with axe headshots and forget about your wimpy arrows sometimes. Nvidia's upscaling tech has gotten so good I'm not sure why you'd ever flip it off when it's available. My second God of War playthrough was my best playthrough, and it had everything to do with the higher framerate I enjoyed with this PC port. I noticed things got a little choppier during doorway transitions to the open-world lake area, but the frames would steady after a while.
God of War also runs fine without DLSS, though at this point, Nvidia's upscaling tech has gotten so good I'm not sure why you'd ever flip it off when it's available. Little issues that plagued earlier versions of DLSS like that weird ghosting effect you'd see on the small floating particles are cleaned up nowadays, and what's left is an AI-assisted upscaled image that I can hardly discern from a native p image. The magic trick may be a little less convincing if you scale it down to Balanced or Ultra Performance, but Quality is a safe bet for p gaming.
As for p or 4K, I'm unfortunately ill-equipped to give it a go. I don't have as much experience with this one, but I noticed a bit more blurriness when set to quality. It's still good, and as a frame-hungry PC gamer, I'd keep it on if it was my only choice.
I also fiddled with individual graphics options here and there, of which God of War has several but not everything you could ask for, though I was satisfied with the game's simple presets.
The game defaults to the curiously named "Original" preset which I assume means the original PS4 look. I played mostly on Original and it looked great throughout, but I did notice sharper textures and post-processing on High and Ultra. My Kratos looks so good I can just about reach out and touch his wrinkly face. It's exciting to think about what God of War's landing on PC could mean for the console exclusive status quo.
Sony has a dedicated PC publishing label now. As the company gets more serious about PC ports, will we ever get to the point where its games release on PC months after launch instead of years? Could it even pull a Microsoft and drop everything on PC at the same time as console? That's probably a stretch, but God of War is a positive sign.
The best game on the PS4 is now one of the best games on PC. I was one of those people that scoffed at Dad of War when it was announced. However, bigger scenes — such as rowing a boat through Midgard — and more ambitious camera cuts offer an extremely pleasing experience on a display, and one that is hard to come back from.
Jumping in the game from a cold boot instead, offers very close times between the platforms, also because of the addition of a new PlayStation Studios intro sequence on PC. On consoles, the game clearly aims at a cinematic effect to render the power of Kratos and the heaviness of his movements both in cutscenes and gameplay. All in all, God of War is one of the best games from the last generation, and one that still makes it clear why it was so much praised back in It does so without technical issues of sorts, and brings in the deep variety of customization options PC users love to play with.
The Flyers have been struggling as …. We've also gotten a breakdown of some of these features in motion, showcasing just how well Kratos and his kiddo can flex all that new PC muscle. Not familiar with PlayStation Now? When we tried the PC client for PlayStation Now back in , we found its performance good enough, even without a fast internet connection.
Latency wasn't much of an issue, but video quality wasn't exactly great, either. But that was in Our colleagues at Techradar say PSNow has " vastly improved since launch ," but without a rock solid internet connection, you might run into some issues. Some God of War PC ports sure could solve that problem.
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